Sep 30, 2008, 02:20 AM // 02:20
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#21
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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Hey Rothan,
Nice build, I've been working on something similar as well, trying to get it to 3man...
How do you keep the smite from Dying? Penetrating attack goes back to the smiter.
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Sep 30, 2008, 05:24 AM // 05:24
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#22
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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shards of orr
hello, I tried Shards of orr like 5 times now, but every time i need to kill fendi nin it doesn't work.
My SB goes off very fast but QZ is always on, I also deal nearly 0 dmg.
How do i kill him?
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Sep 30, 2008, 04:03 PM // 16:03
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#23
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Quote:
Originally Posted by snodaard
hello, I tried Shards of orr like 5 times now, but every time i need to kill fendi nin it doesn't work.
My SB goes off very fast but QZ is always on, I also deal nearly 0 dmg.
How do i kill him?
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Lure him to one of the "flamethrower" traps, and tank him there. You will survive (you can recieve damage from trap too, you will get more energy), and he will die.
It's a long battle, but I did it
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Sep 30, 2008, 04:10 PM // 16:10
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#24
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Picuso
Lure him to one of the "flamethrower" traps, and tank him there. You will survive (you can recieve damage from trap too, you will get more energy), and he will die.
It's a long battle, but I did it
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I recall trying that twice. Each time I tried it, I'd lure him to said traps, he'd die, change back into his fleshy form and his arches would raep my energy pool with [Debilitating Shot] times like 7. Tried using a low energy set but even that didn't help.
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Sep 30, 2008, 06:19 PM // 18:19
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#25
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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You need to activate SoA before archers spawn.
Stormchaser + Great Conflagration will give you the energy. Archers will drain you with their first/second shot, but their next shot will give you 100% energy.
I did that way, and It was very easy, as soon as you know when to activate SoA
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Sep 30, 2008, 06:34 PM // 18:34
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#26
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by Picuso
You need to activate SoA before archers spawn.
Stormchaser + Great Conflagration will give you the energy. Archers will drain you with their first/second shot, but their next shot will give you 100% energy.
I did that way, and It was very easy, as soon as you know when to activate SoA
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Oh, you're talking about Mo/R tanker I guess. Sorry, I should have stated that I don't use Mo/600 (Never even made a monk) but rather Rt/Mo600.
The ranger bar I was told to take was [build=OgMU8ULfNsNIntD1B6MduO1krP] or [Serpent's Quickness][Quickening Zephyr][Symbiosis][Edge of Extinction][Fertile Season][Frozen Soil][Holy Veil][Purifying Veil].
I recall having energy issues with QZ so I didn't even bother using that when fighting Fendi. Maybe I should have, who knows?
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Sep 30, 2008, 06:39 PM // 18:39
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#27
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Oh... I did it with Mo/R 600... I thought you were using it too xD
I don't know how to do it with Rt, sry Q_Q
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Sep 30, 2008, 07:06 PM // 19:06
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#28
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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I know this all, but why does SB go down so fast? I can't even keep it up, this issue is just at fendi, in the rest of the dungeon I can just keep it up for ages and ages
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Sep 30, 2008, 08:44 PM // 20:44
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#29
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: The Ethereal Guard
Profession: Mo/W
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Quote:
Originally Posted by snodaard
I know this all, but why does SB go down so fast? I can't even keep it up, this issue is just at fendi, in the rest of the dungeon I can just keep it up for ages and ages
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It's a matter of timing mostly. When Fendi turns into his fleshy self, you gotta get up SB then storm chaser. Do that and your energy bar will be full by the time the archers are done with their first shot.
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Oct 01, 2008, 09:39 AM // 09:39
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#30
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Quote:
Originally Posted by A Simple Farmer
Hey Rothan,
Nice build, I've been working on something similar as well, trying to get it to 3man...
How do you keep the smite from Dying? Penetrating attack goes back to the smiter.
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I dnt belive my smite ever recived dmg :s pehaps its the route that i took.
just to clarify what foe uses penetrating attack?
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Oct 01, 2008, 02:04 PM // 14:04
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#31
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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Quote:
Originally Posted by Aangy
It's a matter of timing mostly. When Fendi turns into his fleshy self, you gotta get up SB then storm chaser. Do that and your energy bar will be full by the time the archers are done with their first shot.
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I meant spell breaker, Spirit bond isn't the problem
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Oct 01, 2008, 03:22 PM // 15:22
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#32
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: E/A
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Quote:
Originally Posted by snodaard
I meant spell breaker, Spirit bond isn't the problem
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make sure you are in QZ range, with QZ, blessed aura (DF at 15 or 16), and 20% enchant (make sure you dropped the torch), you should be able to keep SB up indefinitely.
With few practices, you will be fine.
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Oct 02, 2008, 11:18 PM // 23:18
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#33
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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let it snow..and bring a M8
tip: 2th Beacon of Droknar.. tank and send in the heros to clean up
M8 can micro more healing in this spot...rest is pie
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Oct 03, 2008, 12:49 PM // 12:49
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#34
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Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
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When running Ooze pit what is the best way to deal with the bosses? I try to run away when they use their skill but they deep freeze me, smack my bitch up and then get back to full health straight away.
Should i arcane echo SB? Should i take burning speed? Should i take a chill pill? I tried using PI but it still wasn't good enough
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Oct 03, 2008, 02:41 PM // 14:41
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#35
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Jungle Guide
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Quote:
Originally Posted by ramma77
When running Ooze pit what is the best way to deal with the bosses? I try to run away when they use their skill but they deep freeze me, smack my bitch up and then get back to full health straight away.
Should i arcane echo SB? Should i take burning speed? Should i take a chill pill? I tried using PI but it still wasn't good enough
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First, yes arcane echo Spell Breaker
then, there are several methods for dealing with the bosses
1: diversion - it's very slow and takes careful timing because of its long cast time but works well
2: You move like a dwarf to knock down and cripple one of the bosses when they cast GA then keep away from that boss until GA has run out
3: degeneration skills (I've seen this done but haven't used it myself). I don't recall which skill the runner used but all 3 bosses died at once leaving about 40 small oozes so i never felt like trying it.
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Oct 06, 2008, 02:02 PM // 14:02
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#36
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Anyone have any Theories on defeating stormclouds? i mean dungeons such as bloodstone could be run in like 20 mins if those bloody stormies where not in the way... any suggestions?
and before anyone suggests it the ppl who i am running can not kill these things just by looking at the mobs tells me that a pug group which is not capable of conscious thought would be owned. Furthermore i do not like involving the ppl who i am running in the killing etc. I mean for crips sake getting ppl to suicide without barraging me with questions in the ooze pit is hard enough :/ any idiot could see that killing the bosses all at once and picking off the large mob would be faster than killing one at a time
Last edited by Rothan Celt; Oct 06, 2008 at 02:05 PM // 14:05..
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Oct 06, 2008, 04:41 PM // 16:41
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#37
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Jungle Guide
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I have a question about the Kathrandax one,I met some people who do it and they said they don't need/use a ranger?
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Oct 06, 2008, 05:55 PM // 17:55
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#38
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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You dnt have to use it Xsiriss but its very likely your gonna die on areas such as the start of the 3rd lvl.
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Oct 06, 2008, 07:20 PM // 19:20
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#39
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Jungle Guide
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mmm k thanks. A noob question but why does the ranger need so many heals/what is he meant to do?
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Oct 08, 2008, 07:27 AM // 07:27
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#40
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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WTS q9 wingcrest maul, jk this badboy is going to Koss
Raven's Point
So it took a lot of trial and error to figure out the Stormclouds. For this dungeon, I took a Dwayna farmer. This technique may apply to the other dungeons, but I probably won't get around to checking them for a while, so hopefully someone else can confirm this.
Technique
For stormclouds (up to 2 at a time); flag smite way-way-way back. Flag Rt just outside agro of smite for BiP (closer to Stormclouds). Stand beside Rt cast up PS then Archane echo, smite will BiP you. Meanwhile cast spirits from left to right. Wait for energy to regen as Rt casts. Move real close, cast SB, then SpB agro (double cover if the two are close together), then run way-way back, to within agro range of spirits. You will be dazed, ignore it. Rt should clear it. As soon as it gets within spirit range, don't move, just cast PS, soa and SpB. As long as you have Spell breaker up they will just try casting spells until they run out of energy at which point they will attack (so even if you are dazed, they aren't attacking so you have time to cast up). So concentrate on PS and covering it with SpB, and SOA if you can. (also target and cast the Rt hex on them)
In level 2 there is a group of Dredge here. You can see them, they are the next two closest groups. Don't agro they will kill you.
Drain enchantment is for mist Vaettir, cast it after they cast illusionary weapon. They both have the same recharge. The group above, was a lot of Mist, which I had a problem with. So I brought in the Rt after agro lock, spirit up, hex, pickup drops. Also good technique for the Destroyers.
Just after the above pic you have to kill a Dredge hunter. Use the walls to hide from arrows/Dazed condition while you dispatch the Warrior, then Spirit him. Also use same technique on the Destroyer of Deeds.
Builds.
Tank
13(16) devine, 14 prot, 8 insp
OwUTMwnC5RLeXrHLhICRAgoPAARaven's
[Spirit Bond][Shield of Absorption][Protective Spirit][Arcane Echo][Spell Breaker][Drain Enchantment][Blessed Aura][Essence Bond]
If you are getting interupted a lot, & don't have a sense of timing, you could probably sub Drain enchantement for Mantra of resolve, and rely on the Rt to clear straglers.
Smite
3 blood, 16 smite, 14 prot, 2 devine
[Blood is Power][signet of Rejuvenation][Signet of Devotion][Blessed Signet][Retribution][Holy Wrath][Balthazar's Spirit][Vital Blessing]
Dwayna Farmer
15 Communing, 13 Channeling, 7 spawning
OAOjAyiM5Mfzy55kcGt3cVzXHA
[Pain][Bloodsong][Wanderlust][Earthbind][Anguish][Disenchantment][Painful Bond][Extinguish]
Feel free to drop Disenchantment. A big mana pool is essential esp, keep a bit of energy for Extinguish when dealing with dazed.
I had to use a couple clovers, as there were quite a few surprises in this dungeon, & a lot of pops. I bet you could run it clean with a little practice. I'm sure it's run-able for $$$, but you'll want to do a couple dry runs first.
A two man, Monk and Rt with Smite hero would be very effective. Teamspeak a must.
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